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#include "raylib.h" #pragma comment(lib, "raylib.lib") #pragma comment(lib, "winmm.lib")
#include "raylib.h"
typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
int main() { const int screenWidth = 800; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "PROJECT: BLOCKS GAME");
GameScreen screen = LOGO;
int framesCounter = 0; int gameResult = -1; bool gamePaused = false;
SetTargetFPS(60);
while (!WindowShouldClose()) { switch (screen) { case LOGO: {
framesCounter++;
if (framesCounter > 180) { screen = TITLE; framesCounter = 0; }
} break; case TITLE: {
framesCounter++;
if (IsKeyPressed(KEY_ENTER)) screen = GAMEPLAY;
} break; case GAMEPLAY: {
if (!gamePaused) { }
if (IsKeyPressed(KEY_ENTER)) screen = ENDING;
} break; case ENDING: {
framesCounter++;
if (IsKeyPressed(KEY_ENTER)) screen = TITLE;
} break; default: break; }
BeginDrawing();
ClearBackground(RAYWHITE);
switch (screen) { case LOGO: { DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); DrawText("WAIT for 3 SECONDS...", 290, 220, 20, GRAY);
} break; case TITLE: { DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
} break; case GAMEPLAY: { DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
} break; case ENDING: { DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
} break; default: break; }
EndDrawing(); }
CloseWindow();
return 0; }
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