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| #include <glut.h> #include <windows.h>
#define WINDOW_NAME "Drawing Points"
GLfloat points[][2] = { {100.0f, 100.0f}, {200.0f, 100.0f}, {300.0f, 100.0f}, {400.0f, 100.0f}, {500.0f, 100.0f} };
void RenderScene() { glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f, 0.0f, 1.0f);
glBegin(GL_POINTS); for (int i = 0; i < 5; i++) { glVertex2f(points[i][0], points[i][1]); } glEnd();
glutSwapBuffers(); }
void Resize(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, width, 0, height); glMatrixMode(GL_MODELVIEW); RenderScene(); }
void Keyboard(unsigned char key, int x, int y) { if (key == 27) { exit(0); } }
int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(640, 480); glutCreateWindow(WINDOW_NAME);
glutDisplayFunc(RenderScene); glutReshapeFunc(Resize); glutKeyboardFunc(Keyboard);
glutMainLoop();
return 0; }
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